

Which is okay, but you need the heavy hardware. Those with stuttering and freezes are often trying to play with AA, or using high settings. I agree, I wouldn't use this replacement.
#Fallout 3 d3d9 full
Whoever has been saying that it has something to do with forcing directx 9 as opposed to 10/11 is full of sheeeit because that's not what it does it all. Nick Swan Posts: 3511 Joined: Sat 1:34 pm This causes the slow down when NPCs are talking and it just might be the emotions (look at the eyes, they look different while talking)
#Fallout 3 d3d9 driver
I have an nvidia gtx 460 and THIS FILE DOES NOT EXIST ON MY SYSTEM, it's the main driver dll for nvidia's OLDER drivers. When using the 7900gs spoof via the dll file, it will try to use nv4_disp.dll which is also what fallout 3 will try and use no matter what In your documents\my games\falloutnv folder is a file called rendererinfo.txt. What I want to know is, what is the game trying to do differently on a GTX 460 (or any DX10/11 card) that causes performance to suffer? All the launcher settings are identical EXCEPT for renderinfo.txt. That is why the size is so much smaller than the real d3d9.dll which I assume runs in parallel just fine. The only thing it does is spoof a directx variable IDirect3D9::GetAdapterIdentifier into a 7900gs (or ATI with another version floating around) This dll was created by the lead programmer of swiftshader, but other than that it has nothing to do with swiftshader.


You can probable achieve the same effect by swapping shaderpackage files in the shaders folder under the data directory but I'm not sure which ones are 2.0 only for which card manufacturer (different shader packages for nvidia/ati) This is fine for this game since AFAIK it hardly makes use of 3.0, but I think it does make some use of it hence the visual difference me and some users claim to see. Swiftshader can only handle up to pixel shader 2.1. Whoever has been saying that it has something to do with forcing directx 9 as opposed to 10/11 is full of because that's not what it does it all. ShiftShader's primary function is to emulate complex shader routines on the CPU, but when used in conjunction with a graphics card it is a speedier alternative to Microsoft's own d3d9.dll
#Fallout 3 d3d9 software
I did some research on that file and it actually belongs to a commercial software called SwiftShader. I took a look and screenshots without the d3d9.dll and my eyes couldn't see much of a difference in stills, but in motion I do believe something to be missing I noticed that water effects and specular highlights on the road look a little bland compared to their fallout 3 counterparts.
